Open Source for Games Developers - A Debate on New Business Models

October 14th, 2008

Date: Tuesday 28 October 2008
Time: 6:00-9:00pm (presentation and panel discussion from 6-8pm followed by drinks/networking until 9pm)

Location:
01zero-one
Westminster Kingsway College
Hopkins Street
London
W1F 0HS
Book now

Independent games developers adapting open source technology and finding new ways of publishing their games are still perceived as bedroom programmers having fun rather than as serious contenders for big business. In fact, the established games makers are making headlines as leading opponents of illicit file-sharing citing heavy losses through piracy as serious threat to their business. But will their recent successes in court and ever more sophisticated technical developments in digital rights management prevent them from having to adapt to the realities of the digital age? Do innovative methods in technology and rights management currently developed by enthusiastic entrepreneurs provide the clue to the future of the games industry or are they really just a minority with idealistic ideas that don’t have any commercial value for the sector. 

Own-it in cooperation with Open Rights Group have invited a panel of independent and corporate video games developers, joined by a specialist lawyer, who will discuss alternative business models based on open source technology and whether or not they could influence the future of the games industry.

To book a free place to attend this event, please follow this link: http://www.own-it.org/members/book_event.asp?eventId=278

New Contribution Policy

September 15th, 2008

In an effort to become a better player in the open source community, jMonkeyEngine is tweaking it’s contribution policies. Our goal is to make it easier for community members to contribute to the jME code base while maintaining the level of quality jME is known for. 

The key change is that anyone who requests write access to the 2.0 code repository will be approved. However, they will be on a probationary period where this access will be revoked if any issues arise. This system will make allow users to get bug fixes and new features in place without having to rely on a Developer. 

This system will work in the following way:

  1.  A user will request write access to the repository (they will then be given the Contributor title).
  2. The user will post on the forum any changes they wish to contribute back to the code base.
  3. If after 1 day there are no disagreements of the change, the user can then submit the change into the repository.
  4. If any item is contributed that is contested by another user or developer, that user will immediately lose write access while the contribution is investigated. If it is deemed to not be worth losing contributor title over, it will be granted again.
This system requires self governing of the community, but the community is one of jME’s strongest attributes. I believe that this will prevent stagnation of the code base and give the community a chance to help build the best engine in Java.
This system will be tweaked over the coming months as issues arise.
If you are interested in becoming a Contributor email info@jmonkeyengine.com with your desire.
You can discuss this new policy here.

 

MonkeyWorld 3D’s New Website

September 5th, 2008

From Vardamir of MonkeyWorld 3D:

We have created a new web-site for the MonkeyWorld3D project. It can be found at http://mw3d.org
It is not necessary to register on this site, because this is only for presentation purposes.

If you want to participate, or if you have any question or suggestion, our new forum is the right place for that: So register here: http://mw3d.org/forum

Update your bookmark, register with our forum and help us create the best game editor tool platform for the jMonkeyEngine

MonkeyWorld 3D Updated

August 25th, 2008

MonkeyWorld 3D 4.1 is now available for download. MonkeyWorld is an awesome Open Source scene editor for jME.

Here’s a short list of the features:
- Terrain editing
- New properties view
- Improved camera handling
- Lots of extension points
- Many bugfixes

Get more information here.

First Person Builder

July 24th, 2008

jME user Rik posted videos of a project he is working on in Sweden at Malmö Konsthall. Enjoy!

You need to a flashplayer enabled browser to view this YouTube video

You need to a flashplayer enabled browser to view this YouTube video

 

Scene Monitor (1.0)

July 11th, 2008

jME User nymon has announced Scene Monitor for jMonkey Engine. Scene Monitor allows a user to visibly explore the structure of a scene graph while the application is running. A tree model captures all elements of the jME scene graph and allows for easy visual inspection.

An information pane is also included to allow the user to see the state of each element of the scene graph.

You can download Scene Monitor here:

Scene Monitor 1.0 for jME 1.0

Scene Monitor 1.0 for jME 2.0

 

 

MD5Importer Version 1.1.1

June 10th, 2008

jME user Neakor has announced version 1.1.1 of the MD5Importer. The Importer supports the MD5 model format, id software’s model format used in Doom 3, including skeletal animation (with blending between animations) and texturing. The system supports both jME 1.0 and jME 2.0.

Check it out at: http://md5importer.googlecode.com

New Site Launched

May 31st, 2008

The new site is now live. Please, let us know what you think. Good and bad.

See the forum thread for discussion.

NCsoft Gives Demonstration of jME Toolset

May 26th, 2008

NCsoft, leading MMO developer, demonstrated their toolset for an unannounced project. The video gives a glimpse into what is possible with the jMonkey Engine.

You need to a flashplayer enabled browser to view this YouTube video

JavaOne 2008 and jME

May 11th, 2008

Josh “Renanse” Slack and Rikard “MrCoder” Herlitz represented jME at JavaOne this year. They gave a well received presentation on Java and Gaming. Josh also presented during the KeyNote as well as participated on a gaming BOF. They did a fantastic job of building excitement around jME and getting the word out!

The video shown during their presentation:

You need to a flashplayer enabled browser to view this YouTube video

Josh’s interview with Sun

You need to a flashplayer enabled browser to view this YouTube video

and finally a link to the KeyNote.

 

 

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