Welcome, Guest. Please login or register.
Did you miss your activation email?
July 31, 2010, 11:42:36 am
advanced search




Pages: [1]
  Print  
Author Topic: md5 importer -> missing files for Test  (Read 3596 times)
MiKe
Newbie
*
Offline Offline

Posts: 7


View Profile
« on: February 17, 2007, 04:54:32 pm »

Hi,

i have been evaluating the MonkeyEngine for a few days and have a question concerning the md5 importer/connection.
If i understood correctly the Quake Format md5 is the best and most effective way to integrate Bone Animation into the MonkeyEngine.
The Thread http://www.jmonkeyengine.com/jmeforum/index.php?PHPSESSID=6845de5255a4f8c61f1d584c849ae19b&topic=1395.30
gave a code fragment of an example how to import these mesh and animation files. Everything seems to work fine (Eclipse didn't come up with any Sytax Error
after including the md5 API Files). The problem now is that the mesh and animation files are missing. I have been looking google and this forum up and down for these File:

private static final String BODYMODEL = "models/md5/chars/marine.md5mesh";
private static final String HEADMODEL = "models/md5/heads/sarge/sarge.md5mesh";
private static final String HEADANIM = "models/md5/heads/sarge/sargeidle.md5anim";
private static final String BODYANIM = "models/md5/chars/stand_point_forward.md5anim";

...without any luck.

Can anybody help me with these files, or even upload them and post a link?

Thanks for help,
MiKe


 
Logged
MiKe
Newbie
*
Offline Offline

Posts: 7


View Profile
« Reply #1 on: February 18, 2007, 06:22:19 pm »

Well,
it would be fine if anyone could post a link to a working md5mesh and a md5anim.
It doesn't have to be the original files from Quake,...the only thing i need are md5 files to test the sourceCode.
I'm sure some of you have done tests with md5 inside monkey engine.
Please post some files,thanks.

MiKe
Logged
Ender
Sr. Member
****
Offline Offline

Posts: 527


No artist has ethical sympathies.


View Profile WWW
« Reply #2 on: April 08, 2007, 03:08:03 pm »

Examples are available in the CVS of MD5 Reader 2 at SourceForge.net.
Logged

mud2005
Full Member
***
Offline Offline

Posts: 360



View Profile WWW
« Reply #3 on: April 09, 2007, 01:40:43 am »

http://www.jmonkeyengine.com/wiki/doku.php?id=exporting_animated_.md5_models_from_blender

there are instructions for getting the code from Sourceforge here
Logged

Clarence Oveur: Roger, Roger, what's our vector, victor?
navarre
Newbie
*
Offline Offline

Posts: 10



View Profile
« Reply #4 on: June 22, 2008, 12:45:30 am »

And remember that there a ton of md5 models in Doom3 and Quake4 games (but don't know what kind of legal issues there may arise in using them).
Logged

MacBook Pro, Mac OS X 10.5.3 (Leopard)
neakor
Sr. Member
****
Offline Offline

Posts: 907



View Profile WWW
« Reply #5 on: June 25, 2008, 08:20:09 pm »

if u r using MD5Importer, please go to http://code.google.com/p/md5importer/.

and check out the svn from there, there r examples and sample models animations there.

i just found out this post is from 2007..... y did u pump this old thing up?
Logged
Tags:
Pages: [1]
  Print  
 
Jump to: